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If the player achieves a major victory both in Britain and in Moscow, he or she is allowed to carry out an invasion of the United States and reach Washington. Later in the game, after a major victory in Barbarossa, the player can convince the German High Command to attack Moscow immediately (which costs him or her much prestige) rather than diverting to Kiev before Moscow. For example, after a major victory over France, the player invades Britain. In Campaign Mode, a major victory could possibly change known historical events. A typical task is then "hold at least two of our objective cities for 20 turns for a major victory, hold at least five."Īll campaigns branch out and end either by the general being sacked for incompetence or end of the war. In scenarios from later stages of war, the Germans try to hold positions against a stronger enemy. The task in most scenarios is to take all objective cities in a given number of turns taking them at least 5 turns earlier is considered a major victory. Kharkov (1943) from the German spring offensive to the end of the war. Italy (1943) from the Allied landing on Sicily to the end of the war. North Africa (1941) from North Africa to the Middle East.īarbarossa (1941) from the initial invasion of the Soviet border to Moscow.
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Poland (1939) from Poland, through Norway, to the West with possible amphibious invasion in Britain. There is one long campaign as Germany, with five starting locales:
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In Campaign Mode, a series of battles unfold as a campaign heads to victory. The player can engage in a single battle or a campaign mode. Panzer General has 38 scenarios based on real or fictitious battles from World War II. Particularly in Campaign mode one then has to protect the experienced units as the most valuable asset. The performance of units is affected by their experience, which takes very long to collect. The game rewards a Blitzkrieg strategy - penetrating deep into the enemy positions while postponing the destruction of some of the encountered enemy units for later. One must carefully observe the road system to speed the advance, or he/she can use Bridge engineers to cross the rivers. The fighters have a dilemma between destroying enemy air force and protecting the bombers. If no tank can slip there, one does this mostly by bombers, but then it is advantageous to destroy the air defense units first. Before attacking the infantry and anti-tank, one needs to destroy the artillery which protects them from behind. Dug-in enemy positions must be softened by artillery, which is vulnerable and needs protection.
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The game requires the player to use combined-arms tactics, where each unit is strong against some unit types but very vulnerable by others.
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Units are able to gain experience and become stronger, where success in one battle would award the player prestige to upgrade units, acquire additional units, and select a better scenario for the next battle. Its novel feature was to link individual scenarios into a campaign spanning World War II from 1939 to 1945.
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While the names and information for the units are reasonably accurate, the scenarios only approximate historical situations. Panzer General is an operational-level game, and units approximate battalions, although the unit size and map scale from one scenario to the next are elastic. In Campaign Mode, the player assumes the role of a German Generalissimus against the Allied computer. One plays lone scenarios from either Axis or Allied side and against a computer or human opponent. Panzer General is a turn-based game, set on operational level hex maps. Panzer General is a computer wargame published by Strategic Simulations in 1994 and set in World War II.